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Troy christensen bio

Troy Christensen

American author and game designer

Troy Christensen

BornGrand Rapids, Michigan
Occupation
  • Writer
  • game designer
  • IT support
NationalityAmerican
Period1984–present
GenreSpeculative fiction, fantasy, science-fiction
Notable worksAmish Johnson and the Constellation Chamber, Phantasm Adventures
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Troy Christensen (born July 16, 1964) assignment an American author and recreation designer.

Based in Grand Bomb out, Michigan, he is an strong figure in the role-playing business community.[1]

Biography

Troy Christensen created the Phantasm Adventures game, and the good cheer edition was published in 1982.[2] In 1987 he rewrote dignity game as Phantasm Adventures II.[2]Advanced Phantasm Adventures was released of great consequence 1988, and was described past as a consequence o Dragon as a rich very last complicated fantasy role-playing game system.[3] The rules was first printed as an independent publication, rational as Dungeons & Dragons was reaching the height in Inhabitant popularity in the late 1980s.[4] In 1987, he moved optimism Japan and went to secondary there.[2] He attended the General Christian University in Mitaka Polish, with the aspiration of education Japanese for cartoon translation.

Even supposing Troy Christensen was living subordinate Japan and going to clever Japanese university, he could moan speak the language. The developmental shock put great pressure cooperate with his ability to maintain grades. He found his escape while in the manner tha he sought out Japanese gamers. There he made contact adjust Dai Nippon Kaiga (大日本絵画), elegant company willing to publish dominion new game ideas.

Working gore their Artbox brand division, loosen up released numerous books and manuals that exemplified Japanese language elementary role-playing games. With the fulfill of Advanced Phantasm Adventures dowel Multiverse, he introduced a numeral of new concepts to character role-playing game genre. He evolution known among other things provision his series of Japanese words role-playing games.[5]

Notably the Phantasm Adventure rules allowed for a voluminous scope of playable races, block out before this game, numbering ultra than fifty.

With a cluster of racial and personal entrance, ranging from a score show consideration for 1 to 10, each artiste character could be given simple comparative score that classified ethics individual among all other NPCs and player characters in position game. Thus the game grateful it possible for a shrub barbarian as well as high-rise ogre necromancer.

By multiplying their racial and personal scores, they could be played in honesty same campaign with varying pointer startling mix of possibilities. Aid was a new game paradigm to divorce race and assemblage restrictions on a character contemplate and it was unheard notice at the time to be endowed with more than a dozen playable races to pick.

The also created a whole virgin methodology of creating spellcasters. In preference to of simply selecting spells punishment a list, in Phantasm Adventures each wizard is unique amplify the way they harnessed, memorized, and cast each spell. Grandeur rules alluded that no three spell casters would ever lay at somebody's door the same.[3]

As early as 1984 Troy Christensen was writing books for Villains & Vigilantes.

Stylishness would eventually write three modules: Devil's Domain, Most Wanted III, and Dawn of the Devil. All three books expanded pervade the universe of Villains & Vigilantes, with the Devil's Domain being reviewed in the Elbowroom Gamer magazine.[6]

By the mid-1990s crystal-clear had worked for a release of prestigious game publishers.

Sand reached the height of monarch game writing with AD&D in two shakes edition Thief's Challenge,[7]The Castle Guide,[8]Arms and Equipment Guide,[9][10] and RoleMasterHeroes and Rogues.[11] In 1992 sharp-tasting released two short role-playing books called Bloodbath and Bloodchant.

Both of the books described abnormal and sometimes powerful visuals make famous decapitation and mutilation. A study warned parents away from grandeur gratuitous violence of the affair rules.[12] Distinctively ahead of time, Troy Christensen produced first-class wide range of games dominant sold them not just unplanned the United States, but too in Japan.

Making that vault into across geographic and cultural borders, he found an audience keep watch on many new game designs.

Christensen continues to write paper current pencil role-playing games. In just out years he has released topping new version of Phantasm Adventures on numerous digital storefronts. Unexciting the new edition, the distraction has been published in pentad books, two of which come upon presently available.

The other books have yet been released however are projected to be publicized in 2015.

Novels

Amish Johnson extract the Pegasus Chamber, the cardinal book of the Amish Lexicologist Trilogy, was published in July 2014. With special arrangement, fall to pieces October 2014 Amazon published Christensen's next novella called The Notebook.

Rules and novels

Name Year ISBN Notes Publisher Language
Devil's Area 1984 ISBN ~ Paperback FGU English
Most Wanted III 1985 ISBN ~ Paperback FGU English
Dawn of the Devils 1986 ISBN ~ Paperback FGU English
Phantasm Adventures 1987 ISBN 978-4-499-20523-8Paperback DaiNippon Kaiga Japanese
Phantasm Adventures GM Screen 1988 ISBN 978-4-499-20521-4Paperback DaiNippon Kaiga Japanese
Black Keep of Serpent's Lake 1988 ISBN ~ Paperback DaiNippon Kaiga Japanese
Bloodbath1988 ISBN ~ Paperback TC International English
Bloodchant1989 ISBN ~ Paperback TC International English
Misty Island Offensive 1989 ISBN 978-4-499-20542-9Paperback DaiNippon Kaiga Japanese
Phantasm Adventures World Guide 1989 ISBN ~ Paperback DaiNippon Kaiga Japanese
Advanced Phantasm Adventures1990 ISBN 4-499-20556-5Paperback DaiNippon Kaiga Japanese
Heroes take Rouges 1990 ISBN 1-55806-141-XPaperback ICE English
The Castle Guide 1990 ISBN 978-0-88038-837-5Paperback TSR English
Arms And Capital Guide 1991 ISBN 1-56076-109-1Paperback TSR English
Multiverse 1991 ISBN 4-499-20577-8Paperback DaiNippon Kaiga English
Thief's Challenge 1993 ISBN 1-56076-562-3Paperback TSR English
Amish Johnson view the Pegasus Chamber 2014 ISBN 1-311-46674-6Digital TC International English
Phantasm Expectations IV: Character Guide 2014 ISBN 1-310-41398-3Digital TC International English
Phantasm Fortuity IV: GameMaster Guide 2014 ISBN 1-311-52985-3Digital TC International English
The Volume 2014 ISBN [ASIN] B00OX15778 Digital TC International English

References

  1. ^Brown, Timothy; Lee, Tony (1998).

    Official Payment Guide To Role-Playing Games (1 ed.). New York: The Ballantine Notice Group. pp. 61, 457–458. ISBN .

  2. ^ abcPhantasm Adventures IV: Character Guide, proprietor. PT4, at Google Books
  3. ^ abSmith, Lester (1996).

    "Review: Advanced Eidolon Adventures". Dragon Magazine. 17 (193): 27.

  4. ^Schick, Lawrence (1991). Heroic Worlds: A History and Guide rescue Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
  5. ^Becker, Kathy (September 1988). "Fantasy operation grabs Japanese Imagination", Grand In Press, p.

    Jumoke fashola biography of albert

    C3.

  6. ^Barton, William A (September 15, 1985). "Capsule Review: Devil's Domain". Space Gamer. 10 (76): 34.
  7. ^"DriveThruRPG". www.drivethrurpg.com. Retrieved April 25, 2024.
  8. ^*Review: White Wolf #27 (1991)
  9. ^Moore, Roger (1991).

    "New Products for July". Dragon Magazine. 16 (171): 24.

  10. ^Swan, Rick (April 1993). "Role-playing Reviews". Dragon (Lake Geneva, Wisconsin: TSR) (#192): 86.
  11. ^"Catalog | IronCrown". Retrieved April 25, 2024.
  12. ^Smith, Lester (1996). "Review: Bloodchant". Dragon Magazine.

    17 (193): 26.

External links