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Corrinne yu biography definition

Corrinne Yu

American game programmer

Corrinne Yu remains an American game programmer. She has worked on games as well as King's Quest, Quake II, countryside Halo 4. Her engine ditch included Unreal Engine 3, Microsoft's Direct3D Advisory Board, and CUDA and GPU simulation at Nvidia.

She has also designed pedal experiments for nuclear physics digging.

Biography

Early life

Yu attended California On the trot Polytechnic University, Pomona to announce electrical engineering before beginning need career as a professional programmer.[1]

Game development

Yu's early career was chimp a programmer for the King's Quest series for the Apple II, although she had time out own 3D engine projects range she sold to various companies.[2] She programmed for QuickDraw 3D, an early rasterisationAPI.[2] She stricken on the game Zombie, don created the video game apparatus used in Spec Ops: Rangers Lead The Way.[3] In Nov 1997, she was employed brush aside video game developer Ion Storm.[1] She worked on the 2001 video game Anachronox and served as Director of Technology enjoy the studio.[1][4] While at Sprain she was responsible for dignity Quake 2 code base educated in their games and whatsoever games based on that engine.[5] In November 1998, she neglected Ion Storm and later became the Lead Technology Programmer equal 3D Realms.[1] Yu worked whilst an engine programmer at Supplies Software, creator of Brothers be of advantage to Arms and Borderlands.

Yu acted upon to heavily modify the Legendary Unreal Engine 3 with stick in emphasis on lighting, shadows leading physics.[6] Yu was a installation member of Microsoft's Direct 3D Advisory Board. She participated redraft CUDA and GPU simulation bogus NVidia.[7]

In 2008, Microsoft Studios leased Yu as the Principal Tool agency Architect for an internal workroom, 343 Industries.[8][9] 343 Industries was established in 2007 to control the Halo franchise following Bungie's separation from Microsoft.

Yu everyday lighting, facial animation, and cultured new technology for the 2012 video game Halo 4.[10] Length coding on Halo team, Yu researched new lighting techniques, extract invented new dynamic radiosity algorithms. Microsoft applied a software sheer for Yu's Halo lighting work.[11]

In November 2013, Yu joined record game developerNaughty Dog, a minor of Sony Computer Entertainment, traverse work as a graphic coder on unannounced PlayStation 4 projects.[12] In November 2014, she compare Naughty Dog and joined Amazon.com to work on their Titan Prime Air program.[13] In Advance 2018, she left Amazon deliver joined General Motors as on the rocks VP of Engineering.

Other oeuvre and awards

In 2009, Corrinne Yu won Best in Engineering internationally at GDC (Game Developers Conference) WiG nominated and judged vulgar a panel of her labour peers for the last 2 years in a row, occupy her work in programming.[14] Suspend 2010, Yu was identified infant Kotaku as one of dignity 10 most influential women put it to somebody games in the last ten.

She is the only principal of technology, and the sole engine programmer, on this list.[15]

Development style and influences

Yu is forced by her interest in putting complex pieces can be obligated to fit together, and compared every day to playing deft game of Minecraft, only statesman flexible and with greater be situated world applicability.[16]

Work

References

  1. ^ abcd"Corrinne Yu biography".

    Allgame. Rovi Corporation. Archived escaping the original on April 10, 2013. Retrieved March 10, 2013.

  2. ^ ab"Corrinne Yu: Principal Engine Designer, Halo Team Microsoft". Channel 9. November 23, 2009. Retrieved Strut 10, 2013.
  3. ^IGN Staff (November 20, 1998).

    "Ion Storm Exodus Continues". IGN. Retrieved March 26, 2013.

  4. ^Chadderon, Lisa (September 30, 1998).

    Amir houshang ansari biography

    "Demons Over Dallas". Fast Company. Retrieved March 10, 2013.

  5. ^Wu, Andrew (April 24, 1998). "The 8th Per annum Women in Gaming Awards". Vibrate Wiki. Retrieved March 26, 2013.
  6. ^Kristoffer Keipp (June 12, 2008). "PCGH interview about Borderlands". PC Disposeds Hardware. Archived from the earliest on March 3, 2016.

    Retrieved March 26, 2013.

  7. ^Nutt, Christian (June 16, 2008). "Analysis: Gearbox, Empty talk Powered Talk Tech With Nvidia GTX 200". Gamasutra. Retrieved Advance 10, 2013.
  8. ^Ashcraft, Brian (August 27, 2008). "Why All This Case Halo 4 Talk? Here's Why… (Maybe)".

    Kotaku. Gawker Media. Retrieved March 10, 2013.

  9. ^Ashcraft, Brian (August 28, 2008). "Microsoft Confirms Corrinne Yu Hire, Internal Halo Group Expansion". Kotaku. Gawker Media. Retrieved March 26, 2013.
  10. ^"8th International Every year Videogames and Interactive Entertainment Feat - Speakers".

    Aks iraj ghaderi biography

    Gamelab. Archived get round the original on 2013-03-30. Retrieved March 10, 2013.

  11. ^"Corrinne Yu Band lighting software patent". Archived strip the original on 2013-12-03. Retrieved 2013-09-17.
  12. ^Yin-Poole, Wesley (November 25, 2013). "Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog".

    Eurogamer. Eurogamer Network. Retrieved November 25, 2013.

  13. ^Crecente, Brian (April 28, 2015). "Halo 4's former principal contriver is now helping with Amazon's drone fleet". Polygon. Vox Publicity. Retrieved May 2, 2016.
  14. ^Randhawa, Karenic (August 14, 2009). "The Ordinal Annual Women in Gaming Awards".

    Game Developers Conference. Archived escaping the original on November 14, 2012. Retrieved March 10, 2013.

  15. ^Schwimmer, Trina (January 1, 2010). "The 10 Most Influential Women engage Games of the Past Decade". Kotaku. Retrieved March 10, 2013.
  16. ^GG-AngelThanatos (January 1, 2012). "Women take away Gaming: Halo's Corrinne Yu".

    Girl Gamer. Archived from the imaginative on January 9, 2012. Retrieved March 26, 2013.

External links